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Challenges

Start from the problem, not the format

Almost every training project starts with a sentence about something that hurts, not with the name of a format. Below are the seven situations that reach us most often, what usually solves each one and where the format genuinely makes a difference.

Onboarding

New people arriving all the time

Onboarding that does not depend on an instructor's calendar and delivers the same standard at every site.

When hiring is continuous, in-person onboarding becomes a scheduling bottleneck: someone has to stop working to run it, and whoever joins outside the group waits weeks for the same content. The effect shows up later, when two people who joined in the same month answer the same customer in different ways.

Digital onboarding solves the calendar problem and a second, less obvious one: it fixes the standard. What the company decides to say about itself, about safety and about how the work is done gets said the same way at every site, and it is recorded in the LMS for whoever needs the evidence.

Three newly hired people sitting side by side, following the content together on a laptop screen
Recommended formats:
  • Onboarding path in e-learning, with an assessment at the end
  • Microlearning for the first days, still available for reference later
  • Gamification to drive stronger engagement and better results

See how we produce custom content

Compliance and regulations

Mandatory training with proof for the audit

Content kept current with the regulations, completion recorded in your LMS and evidence ready for audits and controls.

In mandatory training, completing is not enough: you have to prove that the right person completed it, with the content in force, on the date the regulation required. Anyone who has been through an audit knows the problem is rarely the course, it is the record.

That is why SCORM delivery matters more here than anywhere else: progress, completion and score are recorded on your platform, in your report, not on a separate spreadsheet. And when a regulation changes, the material was designed to be revised in parts rather than rebuilt.

A person wearing headphones following a course on a laptop and taking notes by hand
Recommended formats:
  • Course with assessment and passing score, recorded in the LMS
  • Regulation paths with content kept current
  • Periodic reinforcement in microlearning, for what needs to be remembered

Talk about a mandatory training

Leadership

Developing someone who has just become a manager

Short soft skills paths, with practical activities and assessment, to scale without pulling the team off the floor.

Promotion usually comes from technical performance, and the first six months of a new manager are the most expensive of a career: it is when hard conversations get postponed, feedback turns into a year-end review, and the team feels it before any indicator shows it.

Developing leadership remotely has a difficulty of its own: the content is behavioural, and behaviour is not learned by reading. What works is putting the person in a recognisable situation, asking them to decide, and showing the consequence of that choice, which is exactly what a simulator or an interactive video does better than a presentation.

A professional standing by the meeting table, with the team working in the background
Recommended formats:
  • Short soft skills path, in independent modules
  • Situational simulator, with a decision and its consequence
  • Interactive video with a scene and a choice

Talk about developing leaders

Network and operations

High turnover in stores and plants

Microlearning and gamification to standardise service, sales and procedure with people joining and leaving all year.

In a network with high turnover, long training loses the race: by the time a group finishes, part of it has already left. What holds the standard is short, repeatable content, available at the moment the question comes up, at the counter or on the shop floor.

It is also the setting where gamification pays off most, because the audience tends to be young and the content is repetitive. The game is not there to entertain: it exists so the person practises the choice several times, which reading does not deliver.

A shop assistant checking a tablet behind the counter during the shift
Recommended formats:
  • Microlearning for reference, organised by situation
  • Learning game built on everyday decisions
  • Short video for campaigns and reinforcement

See our content factory

Product training

A new product every month, and the team always behind

Short content for every launch: what changed, what to tell the customer and where the product beats the competition.

The launch calendar does not wait for the training one. Material tends to arrive the day before, as a deck and a PDF, and each team decides for itself what matters. The customer pays for that, hearing one version of the product from sales and another from support.

What sustains that pace is a fixed model: each launch changes the content, not the structure. With the design already settled, production follows the commercial calendar instead of chasing it, and the team always gets the same three parts: what changed, what it solves for the customer, and what to say when they compare it with a competitor.

A clothing shop assistant checking a tablet beside the rails during the shift
Recommended formats:
  • Short module per launch, always in the same template
  • Customer conversation scenario, to rehearse the objection before it happens
  • Product sheet to consult during the conversation

See our production process

System training

Nobody uses the system the right way

Tutorials and simulators that reproduce the real screen, so people can practise without fear of breaking production.

System training fails for a predictable reason: the person watches someone else using it, thinks they understood, and gets stuck on the first screen that looks different. Without practice, the steps never become memory, and support fields the same question for months.

A simulator solves this by reproducing the real screen in an environment where mistakes cost nothing. It is the same principle as rehearsing a dangerous procedure in simulation: the person reaches the real system having already done it once.

A person wearing headphones following a tutorial on a laptop and writing down the steps
Recommended formats:
  • System tutorial on the real screen, step by step
  • Process simulator, where mistakes are allowed and corrected on the spot
  • Interactive guide to consult after the training

Explore the formats that engage

Regional reach

The same training across several countries

Multi-language production for operations in different countries, keeping identity, quality and deadline.

Regional operations tend to solve language on their own, and the result shows in the gap between versions: headquarters gets a course and the local office gets an improvised translation, with a different visual identity and a different bar in the assessment.

Producing the main version and the adaptations within the same project keeps structure, identity and assessment criteria intact. The regional team gets the same course, and the indicator that reaches the board compares comparable things.

A course player showing the same line subtitled in Portuguese and French at the same time, with the language picker and the sign language option below
Multiple languages at once
Recommended formats:
  • Main version and language adaptations in the same project
  • Narration and subtitles per language, on the same design
  • Adaptation to each country's reality, where it makes a difference

Learn more about content production

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